1Jan

Download Third Person Game Maker

A multiplayer First-Person Shooter game project

Use it to learn about the latest features in Unity, extract and use the parts you need or use the full project as a starting point for your own games.

Introducing the FPS Sample

Download Platform Game Maker for free. This is an application that will allow a person with no programming skills create their own platform game using their own images and ideas.

The FPS Sample was created for internal validation of features and packages available at the time of Unity 2018.3 and is available for download including all assets. In the project you will find:

  • 1 fully populated arena level, including high-quality assets for HDRP
  • 2 fully rigged characters with 4 unique weapons
  • Game code that includes unsupported custom netcode with an authoritative server architecture supporting up to 16 players (not recommended for use in production)
  • Deathmatch and Assault game modes
  • Support for PC

It’s intended as a source of inspiration and learning for intermediate and experienced developers using Unity 2018.3 or Unity 2018.4 LTS releases. It’s using experimental tech. Please note that the project is not supported and we highly recommend upgrading to supported packages if you wish to use parts of the project as a starting point for your own.

In this session, recorded at GDC 2019, you'll learn how to get started using the FPS Sample. Baselight full version download. Unity Evangelist Andy Touch will provide an overview of the project – which was designed to demonstrate product-grade implementations of Unity features, including graphics and networking – in a real-time multiplayer context. You'll also see how the netcode of a fast-paced multiplayer shooter like this sample works.

At the Unite LA 2018 keynote we unveiled FPS sample, an example project you can open up right in the editor. FPS Sample demonstrates not just what's capable when creating a fully functioning multiplayer game with Unity, but also how you can go about achieving it yourself.

This LA session will take you through the structure of the project from an artist's point of view focusing in particular on the High-Definition Render Pipeline (HDRP).

Deep dive into networking for Unity's FPS Sample - Unite LA

Take an in-depth look at how the netcode of a fast-paced multiplayer shooter like Unity's FPS Sample works. Learn about snapshot generation and compression, client-side prediction and lag compensation. See how the game code has been structured into server and client parts to enable a small, dedicated server to run the game.

Get a quick walkthrough of the FPS Sample project. Get an overview of which features it uses and how you can use it as a starting point for creating your own First-Person Shooter project, or as a learning resource

What is a sample project?

While Unity provides you with many ways of solving particular game mechanics and genre challenges, a sample game provides you with inspiration in the form of one specific approach, which has actually been implemented in a project.

Hear Lead Dev Peter Andreasen and Lead Technical Artist Martin Kümmel Vestergaard describe the project.

Learn how to use HDRP with FPS Sample

The FPS Sample uses the High Definition Render Pipeline (HDRP). Use the project as inspiration on how to use Unity features like layered materials, HDR lights, post-filters and light modes in HDRP.

In this video, two of the people behind the project, Lead Developer Peter Andreasen and Technical Art Director Martin Kümmel Vestergaard, talk about their approach to creating graphics in the sample game and what they think you can learn from it.

How to get started

The project, including documentation, is available on GitHub for Unity 2018.3.8f1. Please note that the project is using technology and packages which are undergoing massive updates, including networking, meaning we recommend using the project as a source of inspiration only.

Join us on our FPS Sample forum to talk about the project, exchange information and give feedback.

FPS Sample on Github
Getting started guide

Distributed under the Unity Companion License ('License'). Unity Technologies ApS (“Unity”) grants to you a worldwide, non-exclusive, no-charge, and royalty-free copyright license to reproduce, prepare derivative works of, publicly display, publicly perform, and distribute the software that accompanies this License, subject to the following restrictions, terms, and conditions.

If you want to make your own games, this is the program to try first. Game Maker installs quickly and launches automatically, starting up by generating a new project. A basic project includes sprites, sounds, background, paths, scripts, data files, time lines, objects, and room features, as well as game information and options, all of which you can configure freely. In particular, the application offers a good deal of control over sprites, which can be scaled, rotated, made partially transparent, and blended with a color. Each feature offers samples to show you how to create your masterpiece. All you need is imagination and the freeware's help file.

You might not be able to create something, such as Doom or Heroes of Might and Magic, but mah-jongg and golf are doable. Though writing a game might seem intimidating, Game Maker brings it within reach. If you want to make your own games, this is the program to try first. Game Maker installs quickly and launches automatically, starting up by generating a new project. A basic project includes sprites, sounds, background, paths, scripts, data files, time lines, objects, and room features, as well as game information and options, all of which you can configure freely. In particular, the application offers a good deal of control over sprites, which can be scaled, rotated, made partially transparent, and blended with a color.

Each feature offers samples to show you how to create your masterpiece. All you need is imagination and the freeware's help file. You might not be able to create something, such as Doom or Heroes of Might and Magic, but mah-jongg and golf are doable. Though writing a game might seem intimidating, Game Maker brings it within reach. Game Maker allows you to make exciting computer games without the need to write a single line of code. Using easy-to-learn, drag-and-drop actions, you can make professional-looking games in no time. Games can have backgrounds, animated graphics, music, and sound effects, and once you get more experienced there's a built-in programming language that gives you full flexibility.

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What's best, Game Maker can be used completely free of charge, and you can use the games you produce any way you like. You even can sell them.